Evaluate
Use these tools to test or evaluate different solutions and iterate on them until you've reached the best possible one. Have the courage to converge. Emphasizing “doing” rather than just “talking” can be illuminating in this stage.Page 1 of 1
Prototyping
Developing an early version of a product to convey the look (form-appearance) and feel (function-behavior); can be static or dynamic in nature but is typically built quickly.
- Time: 60+minutes
- Group Size: 6+ people
- Level: Intermediate
May 10, 2021
Rose Bud Thorn
Visually categorize positive (rose), potential (bud), or negative (thorn) aspects of a topic (e.g., system, product, process).
- Time: 45+minutes
- Group Size: 4+ people
- Level: Beginner
Simplicity Cycle
Equip users with a visual vocabulary for discussing complexity and simplicity in a design to assess and express the value of adding or removing design elements.
- Time: 60+minutes
- Group Size: 6+ people
- Level: Advanced
Stormdraining
The inverse of brainstorming, reduce a large collection of ideas, activities, or components to a smaller collection of the most valuable or promising ideas.
- Time: 60+minutes
- Group Size: 2+ people
- Level: Beginner
Trimming
Iteratively remove unnecessary elements from a design using a structured approach to reducing complexity to produce a more elegant, streamlined final product, process, or organization.
- Time: 60+minutes
- Group Size: 4+ people
- Level: Intermediate
Page 1 of 1
Our Tools
Use these tools to test or evaluate different solutions and iterate on them until you’ve reached the best possible one. Have the courage to converge. Emphasizing “doing” rather than just “talking” can be illuminating in this stage.