In a previous post, we talked about how to get started with ITK. In this post we’re taking it to the next level and sharing some Tool Chains for your consideration.

The concept of a tool chain is pretty straightforward. It involves using a series of tools in sequence, where the outputs of one is the input of the next. The image to the right shows a few examples of what a tool chain might look like.

If your project is brand new and you’re not sure where to start, try the I Need An Idea chain. It begins with a System Map to understand the environment and players, followed by the Lotus Blossom for some ideation. It wraps up with Stormdraining to remove options that might not be feasible or a right fit for the system you mapped out.

Have you tried any of the tool chains? Did you use another tool chain that worked well for you? Do the categories help you navigate through the toolkit to identify the right tool for you? As always, we’d love to hear from you! Drop us a note at!