In this physical variant on brainstorming, participants use their body and other objects to role-play and mimic interaction with a system, product, or experience.
Session Length: 45+ minutes Group Size: 6+ people Prep Time: 30+ minutes
Use Bodystorming at any phase in a project. It is particularly useful when the team has a new set of users to consider, a new interface to test, or is working on a physical design.
This approach helps develop empathy with end users by sharing their experiences and thoroughly walking through all the physical, mental, and personal interactions or touchpoints end users may have with a system, product, or organization.
STEP 1: Select a desired topic to investigate, such as navigating an office kitchen, a new software product, or an experience like airplane travel.
STEP 2: Identify a few willing participants and, if desired, audience members to help with the process.
STEP 3: Locate a room or space and some materials to serve as props (e.g., office chairs as airplane seats or books as monitors).
STEP 4: Assign each individual a role – not every role has to be a human (e.g., one person could be a technical component of a system). Make sure everyone knows their role and has some idea of the interactions.
STEP 5: Step through the scenario using props and mimicking each of the touchpoints that users have with a system, product, or experience.
STEP 6: Participants and audience members should discuss what went well, challenges, issues, and opportunities.
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